Computer Graphics Algorithms Quiz 2 Study Questions

William Shoaff

Study Questions

(This is may not be a complete list of questions: Monday, April 1, 2002, 10:00 am)

1.
What is the clipping ``outcode'' of the real points
2.
What is the clipping ``outcode'' of the homogeneous points
3.
Using Blinn's clipping algorithm, show how to clip the line between
4.
Show how to map the portion of the view frustrum defined by $-w
\leq x \leq w$, $-0.75w \leq y \leq 0.75w$, $0 \leq z \leq w$ into clip space.
5.
Show how to map clip space onto to a viewport (display window) defined by $200 \leq x \leq 400$, $300 \leq y \leq 450$ on a display device with resolution $0 \leq x \leq 1279$ and $0\leq y \leq 1023$.
6.
Using the DDA line algorithm, show how to compute which pixels would be lit to draw the line from pixel
7.
Using Bresenham's line algorithm, show how to compute which pixels would be lit to draw the line from pixel



William D. Shoaff
2002-04-09