<Ray Casting Algorithm>=
public void raycast() {
for (x = 0; x < maxX x++) {
for (y = 0; y < maxY y++) {
z = maxZ; closestPoly = null;
eyeRay = new Ray (eyePoint, x, y);
for (P in polyList) {
zP = P.intersect(eyeRay);
if (zP < z) { z = zP; closestPoly = P; }
}
if (null != closestPoly) { framebuffer(x, y) = closestPoly.color(x, y); }
}
}
}