Computer Graphics Homework Set #2
- 1.
- Given an eye point
,
a look-at point
and an up-vector
,
fill in the missing points in world or view space.
| World Space Points |
View Space Points |
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- 2.
- Given an eye point
,
a look-at point
and an up-vector
,
find a matrix that performs the view transformation from world to view
space. (Sorry for the strange numbers -- 50 /cfor the first one who
identifies them.)
- 3.
- Find the perpendicular projection of
onto
.
- 4.
- Find the inverse of the rotation matrix
- 1.
- Given a object point
,
a center of projection
,
and a projection plane
P=x+4y+z+2=0 find the perspective projection of O onto P.
- 2.
- Given a field of view angle
,
near plane
zn=6, zf=11, find the perspective transform that,
after the homogeneous divide,
maps the viewing frustrum into the cube
,
,
and
.
- 3.
- Using the matrix from problem 2, determine the
perspective space location of the view space points.
Identify which are inside the view volume.
| View Space Points |
Perspective Space Points |
Inside/Outside |
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No References!
William Shoaff
1999-10-04