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main_repo / deps / v8 / src / compilation-cache.h @ 40c0f755

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// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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//     * Redistributions of source code must retain the above copyright
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//       notice, this list of conditions and the following disclaimer.
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//     * Redistributions in binary form must reproduce the above
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//       copyright notice, this list of conditions and the following
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//       disclaimer in the documentation and/or other materials provided
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//       with the distribution.
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//     * Neither the name of Google Inc. nor the names of its
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//       contributors may be used to endorse or promote products derived
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//       from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_COMPILATION_CACHE_H_
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#define V8_COMPILATION_CACHE_H_
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namespace v8 { namespace internal {
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// The compilation cache keeps function boilerplates for compiled
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// scripts and evals. The boilerplates are looked up using the source
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// string as the key.
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class CompilationCache {
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 public:
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  // The same source code string has different compiled code for
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  // scripts and evals. Internally, we use separate caches to avoid
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  // getting the wrong kind of entry when looking up.
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  enum Entry {
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    SCRIPT,
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    EVAL_GLOBAL,
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    EVAL_CONTEXTUAL,
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    REGEXP,
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    LAST_ENTRY = REGEXP
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  };
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  // Finds the script function boilerplate for a source
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  // string. Returns an empty handle if the cache doesn't contain a
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  // script for the given source string with the right origin.
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  static Handle<JSFunction> LookupScript(Handle<String> source,
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                                         Handle<Object> name,
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                                         int line_offset,
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                                         int column_offset);
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  // Finds the function boilerplate for a source string for eval in a
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  // given context.  Returns an empty handle if the cache doesn't
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  // contain a script for the given source string.
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  static Handle<JSFunction> LookupEval(Handle<String> source,
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                                       Handle<Context> context,
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                                       Entry entry);
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  // Returns the regexp data associated with the given regexp if it
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  // is in cache, otherwise an empty handle.
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  static Handle<FixedArray> LookupRegExp(Handle<String> source,
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                                         JSRegExp::Flags flags);
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  // Associate the (source, kind) pair to the boilerplate. This may
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  // overwrite an existing mapping.
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  static void PutScript(Handle<String> source,
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                        Handle<JSFunction> boilerplate);
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  // Associate the (source, context->closure()->shared(), kind) triple
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  // with the boilerplate. This may overwrite an existing mapping.
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  static void PutEval(Handle<String> source,
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                      Handle<Context> context,
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                      Entry entry,
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                      Handle<JSFunction> boilerplate);
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  // Associate the (source, flags) pair to the given regexp data.
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  // This may overwrite an existing mapping.
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  static void PutRegExp(Handle<String> source,
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                        JSRegExp::Flags flags,
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                        Handle<FixedArray> data);
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  // Clear the cache - also used to initialize the cache at startup.
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  static void Clear();
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  // GC support.
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  static void Iterate(ObjectVisitor* v);
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  // Notify the cache that a mark-sweep garbage collection is about to
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  // take place. This is used to retire entries from the cache to
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  // avoid keeping them alive too long without using them. For now, we
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  // just clear the cache but we should consider are more
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  // sophisticated LRU scheme.
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  static void MarkCompactPrologue() { Clear(); }
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};
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} }  // namespace v8::internal
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#endif  // V8_COMPILATION_CACHE_H_