Guidelines for external projects
1. Project Presentations
2. Student-proposed Projects
- April 13, 2018; Crawford 230
- 4:00 -- IEEE SECON Robot, Nathan Kilgus, email@example.com
- 4:05 -- EEG Controlled Wheelchair, Tucker Lebreton, firstname.lastname@example.org; David Cisek, email@example.com
- 4:10 -- Formula SAE, Austin Taft, firstname.lastname@example.org
- 4:15 -- Peregrine Jet UAV, Brandon Maier, email@example.com
- 4:20 -- NASA Robotic Mining Competition, Matthew Bernier, firstname.lastname@example.org
- 4:25 -- IGVC, Nick Sutphin, email@example.com
- 4:30 -- Thin Flexible Ribbon Can Monitor Health for Aerospace Applications, Meetu Kawatra, firstname.lastname@example.org
- Cosentino, Paul
- Submit your proposal as soon as possible (usually you will need several rounds of feedback/revisions), by Monday of the first week of classes
- Need my approval by Wednesday of the first week of classes
- What are the three main ideas/features/reasons that your project is interesting (e.g., novel, useful, effective, faster, cheaper, or ...) to potentially a large group of people (not just you)?
- What are the opportunities/pains?
- Do other users feel similar "pains" and why? Ask/read 3 users/articles.
- What are the main ideas/features for improvement to create value?
- Ask 3 users if the ideas create value; if not, brainstorm with them for ideas (what about X, does X make it better?).
- Use Proposal Template to provide a proposal in slides (provide the requested content, slide design/format can be changed)
3. Competitions and Challenges
Factors to consider when you are deciding on a project
In the past about 40% of FIT seniors chose projects related to games.
In a few months, when you apply for jobs and/or apply to graduate school, what would you to say about the largest project
in your college career:
- I helped develop a game that shoots at enemies/monsters/...
[which probably has been done by many students].
- I helped develop a program that helps teach autistic children.
- I participated in Imagine Cup with a project on ...
(and got an Honorable Mention)
- Developing games is fun:
Have you tried developing games?
If not, why haven't you tried doing something that is "fun?"
Will your software be used, help someone, or disappear when you graduate?