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// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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//     * Redistributions of source code must retain the above copyright
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//       notice, this list of conditions and the following disclaimer.
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//     * Redistributions in binary form must reproduce the above
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//       copyright notice, this list of conditions and the following
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//       disclaimer in the documentation and/or other materials provided
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//       with the distribution.
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//     * Neither the name of Google Inc. nor the names of its
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//       contributors may be used to endorse or promote products derived
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//       from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_LIST_H_
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#define V8_LIST_H_
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#include "utils.h"
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namespace v8 {
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namespace internal {
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// ----------------------------------------------------------------------------
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// The list is a template for very light-weight lists. We are not
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// using the STL because we want full control over space and speed of
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// the code. This implementation is based on code by Robert Griesemer
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// and Rob Pike.
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//
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// The list is parameterized by the type of its elements (T) and by an
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// allocation policy (P). The policy is used for allocating lists in
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// the C free store or the zone; see zone.h.
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// Forward defined as
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// template <typename T,
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//           class AllocationPolicy = FreeStoreAllocationPolicy> class List;
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template <typename T, class AllocationPolicy>
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class List {
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 public:
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  explicit List(AllocationPolicy allocator = AllocationPolicy()) {
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    Initialize(0, allocator);
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  }
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  INLINE(explicit List(int capacity,
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                       AllocationPolicy allocator = AllocationPolicy())) {
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    Initialize(capacity, allocator);
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  }
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  INLINE(~List()) { DeleteData(data_); }
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  // Deallocates memory used by the list and leaves the list in a consistent
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  // empty state.
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  void Free() {
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    DeleteData(data_);
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    Initialize(0);
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  }
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  INLINE(void* operator new(size_t size,
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                            AllocationPolicy allocator = AllocationPolicy())) {
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    return allocator.New(static_cast<int>(size));
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  }
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  INLINE(void operator delete(void* p)) {
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    AllocationPolicy::Delete(p);
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  }
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  // Please the MSVC compiler.  We should never have to execute this.
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  INLINE(void operator delete(void* p, AllocationPolicy allocator)) {
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    UNREACHABLE();
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  }
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  // Returns a reference to the element at index i.  This reference is
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  // not safe to use after operations that can change the list's
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  // backing store (e.g. Add).
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  inline T& operator[](int i) const {
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    ASSERT(0 <= i);
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    SLOW_ASSERT(i < length_);
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    return data_[i];
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  }
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  inline T& at(int i) const { return operator[](i); }
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  inline T& last() const { return at(length_ - 1); }
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  inline T& first() const { return at(0); }
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  INLINE(bool is_empty() const) { return length_ == 0; }
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  INLINE(int length() const) { return length_; }
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  INLINE(int capacity() const) { return capacity_; }
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  Vector<T> ToVector() const { return Vector<T>(data_, length_); }
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  Vector<const T> ToConstVector() { return Vector<const T>(data_, length_); }
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  // Adds a copy of the given 'element' to the end of the list,
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  // expanding the list if necessary.
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  void Add(const T& element, AllocationPolicy allocator = AllocationPolicy());
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  // Add all the elements from the argument list to this list.
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  void AddAll(const List<T, AllocationPolicy>& other,
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              AllocationPolicy allocator = AllocationPolicy());
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  // Add all the elements from the vector to this list.
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  void AddAll(const Vector<T>& other,
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              AllocationPolicy allocator = AllocationPolicy());
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  // Inserts the element at the specific index.
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  void InsertAt(int index, const T& element,
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                AllocationPolicy allocator = AllocationPolicy());
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  // Overwrites the element at the specific index.
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  void Set(int index, const T& element);
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  // Added 'count' elements with the value 'value' and returns a
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  // vector that allows access to the elements.  The vector is valid
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  // until the next change is made to this list.
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  Vector<T> AddBlock(T value, int count,
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                     AllocationPolicy allocator = AllocationPolicy());
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  // Removes the i'th element without deleting it even if T is a
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  // pointer type; moves all elements above i "down". Returns the
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  // removed element.  This function's complexity is linear in the
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  // size of the list.
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  T Remove(int i);
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  // Remove the given element from the list. Returns whether or not
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  // the input is included in the list in the first place.
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  bool RemoveElement(const T& elm);
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  // Removes the last element without deleting it even if T is a
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  // pointer type. Returns the removed element.
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  INLINE(T RemoveLast()) { return Remove(length_ - 1); }
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  // Deletes current list contents and allocates space for 'length' elements.
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  INLINE(void Allocate(int length,
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                       AllocationPolicy allocator = AllocationPolicy()));
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  // Clears the list by setting the length to zero. Even if T is a
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  // pointer type, clearing the list doesn't delete the entries.
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  INLINE(void Clear());
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  // Drops all but the first 'pos' elements from the list.
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  INLINE(void Rewind(int pos));
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  // Drop the last 'count' elements from the list.
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  INLINE(void RewindBy(int count)) { Rewind(length_ - count); }
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  // Halve the capacity if fill level is less than a quarter.
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  INLINE(void Trim(AllocationPolicy allocator = AllocationPolicy()));
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  bool Contains(const T& elm) const;
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  int CountOccurrences(const T& elm, int start, int end) const;
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  // Iterate through all list entries, starting at index 0.
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  void Iterate(void (*callback)(T* x));
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  template<class Visitor>
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  void Iterate(Visitor* visitor);
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  // Sort all list entries (using QuickSort)
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  void Sort(int (*cmp)(const T* x, const T* y));
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  void Sort();
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  INLINE(void Initialize(int capacity,
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                         AllocationPolicy allocator = AllocationPolicy()));
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 private:
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  T* data_;
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  int capacity_;
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  int length_;
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  INLINE(T* NewData(int n, AllocationPolicy allocator))  {
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    return static_cast<T*>(allocator.New(n * sizeof(T)));
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  }
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  INLINE(void DeleteData(T* data))  {
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    AllocationPolicy::Delete(data);
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  }
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  // Increase the capacity of a full list, and add an element.
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  // List must be full already.
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  void ResizeAdd(const T& element, AllocationPolicy allocator);
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  // Inlined implementation of ResizeAdd, shared by inlined and
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  // non-inlined versions of ResizeAdd.
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  void ResizeAddInternal(const T& element, AllocationPolicy allocator);
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  // Resize the list.
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  void Resize(int new_capacity, AllocationPolicy allocator);
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  DISALLOW_COPY_AND_ASSIGN(List);
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};
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class Map;
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class Code;
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template<typename T> class Handle;
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typedef List<Map*> MapList;
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typedef List<Code*> CodeList;
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typedef List<Handle<Map> > MapHandleList;
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typedef List<Handle<Code> > CodeHandleList;
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// Perform binary search for an element in an already sorted
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// list. Returns the index of the element of -1 if it was not found.
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// |cmp| is a predicate that takes a pointer to an element of the List
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// and returns +1 if it is greater, -1 if it is less than the element
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// being searched.
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template <typename T, class P>
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int SortedListBSearch(const List<T>& list, P cmp);
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template <typename T>
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int SortedListBSearch(const List<T>& list, T elem);
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} }  // namespace v8::internal
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#endif  // V8_LIST_H_