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main_repo / deps / v8 / src / platform / elapsed-timer.h @ f230a1cf
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// Copyright 2013 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_PLATFORM_ELAPSED_TIMER_H_
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#define V8_PLATFORM_ELAPSED_TIMER_H_
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#include "../checks.h" |
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#include "time.h" |
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namespace v8 { |
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namespace internal { |
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class ElapsedTimer V8_FINAL BASE_EMBEDDED { |
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public:
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#ifdef DEBUG
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ElapsedTimer() : started_(false) {}
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#endif
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// Starts this timer. Once started a timer can be checked with
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// |Elapsed()| or |HasExpired()|, and may be restarted using |Restart()|.
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// This method must not be called on an already started timer.
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void Start() {
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ASSERT(!IsStarted()); |
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start_ticks_ = Now(); |
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#ifdef DEBUG
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started_ = true;
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#endif
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ASSERT(IsStarted()); |
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} |
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// Stops this timer. Must not be called on a timer that was not
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// started before.
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void Stop() {
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ASSERT(IsStarted()); |
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start_ticks_ = TimeTicks(); |
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#ifdef DEBUG
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started_ = false;
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#endif
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ASSERT(!IsStarted()); |
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} |
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// Returns |true| if this timer was started previously.
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bool IsStarted() const { |
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ASSERT(started_ || start_ticks_.IsNull()); |
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ASSERT(!started_ || !start_ticks_.IsNull()); |
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return !start_ticks_.IsNull();
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} |
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// Restarts the timer and returns the time elapsed since the previous start.
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// This method is equivalent to obtaining the elapsed time with |Elapsed()|
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// and then starting the timer again, but does so in one single operation,
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// avoiding the need to obtain the clock value twice. It may only be called
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// on a previously started timer.
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TimeDelta Restart() { |
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ASSERT(IsStarted()); |
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TimeTicks ticks = Now(); |
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TimeDelta elapsed = ticks - start_ticks_; |
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ASSERT(elapsed.InMicroseconds() >= 0);
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start_ticks_ = ticks; |
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ASSERT(IsStarted()); |
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return elapsed;
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} |
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// Returns the time elapsed since the previous start. This method may only
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// be called on a previously started timer.
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TimeDelta Elapsed() const {
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ASSERT(IsStarted()); |
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TimeDelta elapsed = Now() - start_ticks_; |
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ASSERT(elapsed.InMicroseconds() >= 0);
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return elapsed;
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} |
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// Returns |true| if the specified |time_delta| has elapsed since the
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// previous start, or |false| if not. This method may only be called on
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// a previously started timer.
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bool HasExpired(TimeDelta time_delta) const { |
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ASSERT(IsStarted()); |
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return Elapsed() >= time_delta;
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} |
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private:
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static V8_INLINE TimeTicks Now() {
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TimeTicks now = TimeTicks::HighResolutionNow(); |
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ASSERT(!now.IsNull()); |
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return now;
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} |
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TimeTicks start_ticks_; |
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#ifdef DEBUG
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bool started_;
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#endif
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}; |
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} } // namespace v8::internal
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#endif // V8_PLATFORM_ELAPSED_TIMER_H_ |