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main_repo / deps / v8 / src / platform / elapsed-timer.h @ f230a1cf

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// Copyright 2013 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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//     * Redistributions of source code must retain the above copyright
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//       notice, this list of conditions and the following disclaimer.
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//     * Redistributions in binary form must reproduce the above
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//       copyright notice, this list of conditions and the following
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//       disclaimer in the documentation and/or other materials provided
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//       with the distribution.
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//     * Neither the name of Google Inc. nor the names of its
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//       contributors may be used to endorse or promote products derived
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//       from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_PLATFORM_ELAPSED_TIMER_H_
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#define V8_PLATFORM_ELAPSED_TIMER_H_
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#include "../checks.h"
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#include "time.h"
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namespace v8 {
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namespace internal {
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class ElapsedTimer V8_FINAL BASE_EMBEDDED {
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 public:
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#ifdef DEBUG
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  ElapsedTimer() : started_(false) {}
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#endif
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  // Starts this timer. Once started a timer can be checked with
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  // |Elapsed()| or |HasExpired()|, and may be restarted using |Restart()|.
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  // This method must not be called on an already started timer.
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  void Start() {
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    ASSERT(!IsStarted());
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    start_ticks_ = Now();
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#ifdef DEBUG
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    started_ = true;
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#endif
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    ASSERT(IsStarted());
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  }
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  // Stops this timer. Must not be called on a timer that was not
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  // started before.
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  void Stop() {
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    ASSERT(IsStarted());
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    start_ticks_ = TimeTicks();
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#ifdef DEBUG
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    started_ = false;
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#endif
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    ASSERT(!IsStarted());
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  }
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  // Returns |true| if this timer was started previously.
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  bool IsStarted() const {
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    ASSERT(started_ || start_ticks_.IsNull());
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    ASSERT(!started_ || !start_ticks_.IsNull());
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    return !start_ticks_.IsNull();
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  }
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  // Restarts the timer and returns the time elapsed since the previous start.
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  // This method is equivalent to obtaining the elapsed time with |Elapsed()|
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  // and then starting the timer again, but does so in one single operation,
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  // avoiding the need to obtain the clock value twice. It may only be called
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  // on a previously started timer.
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  TimeDelta Restart() {
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    ASSERT(IsStarted());
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    TimeTicks ticks = Now();
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    TimeDelta elapsed = ticks - start_ticks_;
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    ASSERT(elapsed.InMicroseconds() >= 0);
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    start_ticks_ = ticks;
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    ASSERT(IsStarted());
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    return elapsed;
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  }
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  // Returns the time elapsed since the previous start. This method may only
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  // be called on a previously started timer.
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  TimeDelta Elapsed() const {
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    ASSERT(IsStarted());
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    TimeDelta elapsed = Now() - start_ticks_;
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    ASSERT(elapsed.InMicroseconds() >= 0);
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    return elapsed;
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  }
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  // Returns |true| if the specified |time_delta| has elapsed since the
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  // previous start, or |false| if not. This method may only be called on
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  // a previously started timer.
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  bool HasExpired(TimeDelta time_delta) const {
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    ASSERT(IsStarted());
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    return Elapsed() >= time_delta;
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  }
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 private:
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  static V8_INLINE TimeTicks Now() {
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    TimeTicks now = TimeTicks::HighResolutionNow();
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    ASSERT(!now.IsNull());
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    return now;
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  }
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  TimeTicks start_ticks_;
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#ifdef DEBUG
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  bool started_;
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#endif
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};
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} }  // namespace v8::internal
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#endif  // V8_PLATFORM_ELAPSED_TIMER_H_