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main_repo / deps / v8 / src / platform / semaphore.h @ f230a1cf
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// Copyright 2013 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_PLATFORM_SEMAPHORE_H_
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#define V8_PLATFORM_SEMAPHORE_H_
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#include "../lazy-instance.h" |
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#if V8_OS_WIN
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#include "../win32-headers.h" |
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#endif
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#if V8_OS_MACOSX
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#include <mach/semaphore.h> // NOLINT |
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#elif V8_OS_POSIX
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#include <semaphore.h> // NOLINT |
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#endif
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namespace v8 { |
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namespace internal { |
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// Forward declarations.
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class TimeDelta; |
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// ----------------------------------------------------------------------------
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// Semaphore
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//
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// A semaphore object is a synchronization object that maintains a count. The
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// count is decremented each time a thread completes a wait for the semaphore
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// object and incremented each time a thread signals the semaphore. When the
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// count reaches zero, threads waiting for the semaphore blocks until the
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// count becomes non-zero.
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class Semaphore V8_FINAL { |
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public:
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explicit Semaphore(int count);
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~Semaphore(); |
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// Increments the semaphore counter.
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void Signal();
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// Suspends the calling thread until the semaphore counter is non zero
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// and then decrements the semaphore counter.
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void Wait();
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// Suspends the calling thread until the counter is non zero or the timeout
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// time has passed. If timeout happens the return value is false and the
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// counter is unchanged. Otherwise the semaphore counter is decremented and
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// true is returned.
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bool WaitFor(const TimeDelta& rel_time) V8_WARN_UNUSED_RESULT; |
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#if V8_OS_MACOSX
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typedef semaphore_t NativeHandle;
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#elif V8_OS_POSIX
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typedef sem_t NativeHandle;
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#elif V8_OS_WIN
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typedef HANDLE NativeHandle;
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#endif
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NativeHandle& native_handle() { |
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return native_handle_;
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} |
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const NativeHandle& native_handle() const { |
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return native_handle_;
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} |
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private:
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NativeHandle native_handle_; |
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DISALLOW_COPY_AND_ASSIGN(Semaphore); |
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}; |
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// POD Semaphore initialized lazily (i.e. the first time Pointer() is called).
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// Usage:
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// // The following semaphore starts at 0.
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// static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER;
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//
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// void my_function() {
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// // Do something with my_semaphore.Pointer().
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// }
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//
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template <int N>
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struct CreateSemaphoreTrait {
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static Semaphore* Create() {
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return new Semaphore(N);
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} |
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}; |
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template <int N>
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struct LazySemaphore {
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typedef typename LazyDynamicInstance<
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Semaphore, |
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CreateSemaphoreTrait<N>, |
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ThreadSafeInitOnceTrait>::type type; |
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}; |
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#define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
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} } // namespace v8::internal
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#endif // V8_PLATFORM_SEMAPHORE_H_ |