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main_repo / deps / v8 / src / v8threads.cc @ f230a1cf
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// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h" |
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#include "api.h" |
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#include "bootstrapper.h" |
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#include "debug.h" |
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#include "execution.h" |
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#include "v8threads.h" |
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#include "regexp-stack.h" |
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namespace v8 {
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// Track whether this V8 instance has ever called v8::Locker. This allows the
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// API code to verify that the lock is always held when V8 is being entered.
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bool Locker::active_ = false; |
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// Once the Locker is initialized, the current thread will be guaranteed to have
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// the lock for a given isolate.
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void Locker::Initialize(v8::Isolate* isolate) {
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ASSERT(isolate != NULL);
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has_lock_= false;
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top_level_ = true;
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isolate_ = reinterpret_cast<i::Isolate*>(isolate);
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// Record that the Locker has been used at least once.
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active_ = true;
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// Get the big lock if necessary.
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if (!isolate_->thread_manager()->IsLockedByCurrentThread()) {
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isolate_->thread_manager()->Lock(); |
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has_lock_ = true;
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// Make sure that V8 is initialized. Archiving of threads interferes
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// with deserialization by adding additional root pointers, so we must
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// initialize here, before anyone can call ~Locker() or Unlocker().
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if (!isolate_->IsInitialized()) {
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isolate_->Enter(); |
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V8::Initialize(); |
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isolate_->Exit(); |
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} |
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// This may be a locker within an unlocker in which case we have to
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// get the saved state for this thread and restore it.
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if (isolate_->thread_manager()->RestoreThread()) {
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top_level_ = false;
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} else {
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internal::ExecutionAccess access(isolate_); |
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isolate_->stack_guard()->ClearThread(access); |
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isolate_->stack_guard()->InitThread(access); |
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} |
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if (isolate_->IsDefaultIsolate()) {
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// This only enters if not yet entered.
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internal::Isolate::EnterDefaultIsolate(); |
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} |
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} |
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ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread()); |
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} |
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bool Locker::IsLocked(v8::Isolate* isolate) {
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ASSERT(isolate != NULL);
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i::Isolate* internal_isolate = reinterpret_cast<i::Isolate*>(isolate);
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return internal_isolate->thread_manager()->IsLockedByCurrentThread();
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} |
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bool Locker::IsActive() {
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return active_;
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} |
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Locker::~Locker() { |
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ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread()); |
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if (has_lock_) {
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if (isolate_->IsDefaultIsolate()) {
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isolate_->Exit(); |
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} |
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if (top_level_) {
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isolate_->thread_manager()->FreeThreadResources(); |
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} else {
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isolate_->thread_manager()->ArchiveThread(); |
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} |
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isolate_->thread_manager()->Unlock(); |
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} |
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} |
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void Unlocker::Initialize(v8::Isolate* isolate) {
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ASSERT(isolate != NULL);
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isolate_ = reinterpret_cast<i::Isolate*>(isolate);
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ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread()); |
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if (isolate_->IsDefaultIsolate()) {
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isolate_->Exit(); |
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} |
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isolate_->thread_manager()->ArchiveThread(); |
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isolate_->thread_manager()->Unlock(); |
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} |
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Unlocker::~Unlocker() { |
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ASSERT(!isolate_->thread_manager()->IsLockedByCurrentThread()); |
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isolate_->thread_manager()->Lock(); |
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isolate_->thread_manager()->RestoreThread(); |
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if (isolate_->IsDefaultIsolate()) {
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isolate_->Enter(); |
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} |
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} |
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void Locker::StartPreemption(v8::Isolate* isolate, int every_n_ms) { |
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v8::internal::ContextSwitcher::StartPreemption( |
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reinterpret_cast<i::Isolate*>(isolate), every_n_ms);
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} |
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void Locker::StopPreemption(v8::Isolate* isolate) {
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v8::internal::ContextSwitcher::StopPreemption( |
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reinterpret_cast<i::Isolate*>(isolate));
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} |
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namespace internal {
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bool ThreadManager::RestoreThread() {
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ASSERT(IsLockedByCurrentThread()); |
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// First check whether the current thread has been 'lazily archived', i.e.
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// not archived at all. If that is the case we put the state storage we
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// had prepared back in the free list, since we didn't need it after all.
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if (lazily_archived_thread_.Equals(ThreadId::Current())) {
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lazily_archived_thread_ = ThreadId::Invalid(); |
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Isolate::PerIsolateThreadData* per_thread = |
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isolate_->FindPerThreadDataForThisThread(); |
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ASSERT(per_thread != NULL);
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ASSERT(per_thread->thread_state() == lazily_archived_thread_state_); |
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lazily_archived_thread_state_->set_id(ThreadId::Invalid()); |
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lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST); |
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lazily_archived_thread_state_ = NULL;
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per_thread->set_thread_state(NULL);
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return true; |
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} |
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// Make sure that the preemption thread cannot modify the thread state while
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// it is being archived or restored.
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ExecutionAccess access(isolate_); |
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// If there is another thread that was lazily archived then we have to really
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// archive it now.
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if (lazily_archived_thread_.IsValid()) {
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EagerlyArchiveThread(); |
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} |
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Isolate::PerIsolateThreadData* per_thread = |
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isolate_->FindPerThreadDataForThisThread(); |
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if (per_thread == NULL || per_thread->thread_state() == NULL) { |
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// This is a new thread.
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isolate_->stack_guard()->InitThread(access); |
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return false; |
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} |
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ThreadState* state = per_thread->thread_state(); |
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char* from = state->data();
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from = isolate_->handle_scope_implementer()->RestoreThread(from); |
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from = isolate_->RestoreThread(from); |
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from = Relocatable::RestoreState(isolate_, from); |
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#ifdef ENABLE_DEBUGGER_SUPPORT
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from = isolate_->debug()->RestoreDebug(from); |
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#endif
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from = isolate_->stack_guard()->RestoreStackGuard(from); |
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from = isolate_->regexp_stack()->RestoreStack(from); |
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from = isolate_->bootstrapper()->RestoreState(from); |
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per_thread->set_thread_state(NULL);
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if (state->terminate_on_restore()) {
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isolate_->stack_guard()->TerminateExecution(); |
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state->set_terminate_on_restore(false);
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} |
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state->set_id(ThreadId::Invalid()); |
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state->Unlink(); |
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state->LinkInto(ThreadState::FREE_LIST); |
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return true; |
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} |
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void ThreadManager::Lock() {
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mutex_.Lock(); |
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mutex_owner_ = ThreadId::Current(); |
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ASSERT(IsLockedByCurrentThread()); |
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} |
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void ThreadManager::Unlock() {
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mutex_owner_ = ThreadId::Invalid(); |
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mutex_.Unlock(); |
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} |
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static int ArchiveSpacePerThread() { |
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return HandleScopeImplementer::ArchiveSpacePerThread() +
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Isolate::ArchiveSpacePerThread() + |
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#ifdef ENABLE_DEBUGGER_SUPPORT
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Debug::ArchiveSpacePerThread() + |
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#endif
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StackGuard::ArchiveSpacePerThread() + |
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RegExpStack::ArchiveSpacePerThread() + |
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Bootstrapper::ArchiveSpacePerThread() + |
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Relocatable::ArchiveSpacePerThread(); |
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} |
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ThreadState::ThreadState(ThreadManager* thread_manager) |
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: id_(ThreadId::Invalid()), |
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terminate_on_restore_(false),
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data_(NULL),
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next_(this),
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previous_(this),
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thread_manager_(thread_manager) { |
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} |
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ThreadState::~ThreadState() { |
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DeleteArray<char>(data_);
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} |
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void ThreadState::AllocateSpace() {
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data_ = NewArray<char>(ArchiveSpacePerThread());
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} |
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void ThreadState::Unlink() {
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next_->previous_ = previous_; |
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previous_->next_ = next_; |
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} |
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void ThreadState::LinkInto(List list) {
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ThreadState* flying_anchor = |
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list == FREE_LIST ? thread_manager_->free_anchor_ |
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: thread_manager_->in_use_anchor_; |
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next_ = flying_anchor->next_; |
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previous_ = flying_anchor; |
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flying_anchor->next_ = this;
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next_->previous_ = this;
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} |
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ThreadState* ThreadManager::GetFreeThreadState() { |
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ThreadState* gotten = free_anchor_->next_; |
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if (gotten == free_anchor_) {
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ThreadState* new_thread_state = new ThreadState(this); |
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new_thread_state->AllocateSpace(); |
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return new_thread_state;
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} |
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return gotten;
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} |
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// Gets the first in the list of archived threads.
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ThreadState* ThreadManager::FirstThreadStateInUse() { |
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return in_use_anchor_->Next();
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} |
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ThreadState* ThreadState::Next() { |
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if (next_ == thread_manager_->in_use_anchor_) return NULL; |
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return next_;
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} |
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// Thread ids must start with 1, because in TLS having thread id 0 can't
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// be distinguished from not having a thread id at all (since NULL is
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// defined as 0.)
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ThreadManager::ThreadManager() |
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: mutex_owner_(ThreadId::Invalid()), |
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lazily_archived_thread_(ThreadId::Invalid()), |
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lazily_archived_thread_state_(NULL),
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free_anchor_(NULL),
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in_use_anchor_(NULL) {
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free_anchor_ = new ThreadState(this); |
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in_use_anchor_ = new ThreadState(this); |
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} |
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ThreadManager::~ThreadManager() { |
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DeleteThreadStateList(free_anchor_); |
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DeleteThreadStateList(in_use_anchor_); |
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} |
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void ThreadManager::DeleteThreadStateList(ThreadState* anchor) {
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// The list starts and ends with the anchor.
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for (ThreadState* current = anchor->next_; current != anchor;) {
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ThreadState* next = current->next_; |
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delete current;
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current = next; |
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} |
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delete anchor;
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} |
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void ThreadManager::ArchiveThread() {
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ASSERT(lazily_archived_thread_.Equals(ThreadId::Invalid())); |
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ASSERT(!IsArchived()); |
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ASSERT(IsLockedByCurrentThread()); |
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ThreadState* state = GetFreeThreadState(); |
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state->Unlink(); |
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Isolate::PerIsolateThreadData* per_thread = |
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isolate_->FindOrAllocatePerThreadDataForThisThread(); |
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per_thread->set_thread_state(state); |
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lazily_archived_thread_ = ThreadId::Current(); |
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lazily_archived_thread_state_ = state; |
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ASSERT(state->id().Equals(ThreadId::Invalid())); |
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state->set_id(CurrentId()); |
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ASSERT(!state->id().Equals(ThreadId::Invalid())); |
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} |
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void ThreadManager::EagerlyArchiveThread() {
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ASSERT(IsLockedByCurrentThread()); |
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ThreadState* state = lazily_archived_thread_state_; |
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state->LinkInto(ThreadState::IN_USE_LIST); |
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char* to = state->data();
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// Ensure that data containing GC roots are archived first, and handle them
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// in ThreadManager::Iterate(ObjectVisitor*).
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to = isolate_->handle_scope_implementer()->ArchiveThread(to); |
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to = isolate_->ArchiveThread(to); |
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to = Relocatable::ArchiveState(isolate_, to); |
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#ifdef ENABLE_DEBUGGER_SUPPORT
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to = isolate_->debug()->ArchiveDebug(to); |
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#endif
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to = isolate_->stack_guard()->ArchiveStackGuard(to); |
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to = isolate_->regexp_stack()->ArchiveStack(to); |
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to = isolate_->bootstrapper()->ArchiveState(to); |
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lazily_archived_thread_ = ThreadId::Invalid(); |
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lazily_archived_thread_state_ = NULL;
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} |
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void ThreadManager::FreeThreadResources() {
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isolate_->handle_scope_implementer()->FreeThreadResources(); |
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isolate_->FreeThreadResources(); |
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#ifdef ENABLE_DEBUGGER_SUPPORT
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isolate_->debug()->FreeThreadResources(); |
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#endif
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isolate_->stack_guard()->FreeThreadResources(); |
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isolate_->regexp_stack()->FreeThreadResources(); |
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isolate_->bootstrapper()->FreeThreadResources(); |
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} |
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bool ThreadManager::IsArchived() {
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Isolate::PerIsolateThreadData* data = |
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isolate_->FindPerThreadDataForThisThread(); |
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return data != NULL && data->thread_state() != NULL; |
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} |
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void ThreadManager::Iterate(ObjectVisitor* v) {
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// Expecting no threads during serialization/deserialization
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for (ThreadState* state = FirstThreadStateInUse();
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state != NULL;
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state = state->Next()) { |
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char* data = state->data();
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data = HandleScopeImplementer::Iterate(v, data); |
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data = isolate_->Iterate(v, data); |
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data = Relocatable::Iterate(v, data); |
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} |
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} |
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void ThreadManager::IterateArchivedThreads(ThreadVisitor* v) {
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for (ThreadState* state = FirstThreadStateInUse();
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state != NULL;
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state = state->Next()) { |
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char* data = state->data();
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data += HandleScopeImplementer::ArchiveSpacePerThread(); |
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isolate_->IterateThread(v, data); |
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} |
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} |
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ThreadId ThreadManager::CurrentId() { |
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return ThreadId::Current();
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} |
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void ThreadManager::TerminateExecution(ThreadId thread_id) {
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for (ThreadState* state = FirstThreadStateInUse();
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state != NULL;
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state = state->Next()) { |
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if (thread_id.Equals(state->id())) {
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state->set_terminate_on_restore(true);
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} |
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} |
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} |
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ContextSwitcher::ContextSwitcher(Isolate* isolate, int every_n_ms)
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: Thread("v8:CtxtSwitcher"),
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keep_going_(true),
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sleep_ms_(every_n_ms), |
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isolate_(isolate) { |
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} |
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// Set the scheduling interval of V8 threads. This function starts the
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// ContextSwitcher thread if needed.
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void ContextSwitcher::StartPreemption(Isolate* isolate, int every_n_ms) { |
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ASSERT(Locker::IsLocked(reinterpret_cast<v8::Isolate*>(isolate)));
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if (isolate->context_switcher() == NULL) { |
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// If the ContextSwitcher thread is not running at the moment start it now.
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isolate->set_context_switcher(new ContextSwitcher(isolate, every_n_ms));
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isolate->context_switcher()->Start(); |
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} else {
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// ContextSwitcher thread is already running, so we just change the
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// scheduling interval.
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isolate->context_switcher()->sleep_ms_ = every_n_ms; |
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} |
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} |
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// Disable preemption of V8 threads. If multiple threads want to use V8 they
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// must cooperatively schedule amongst them from this point on.
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void ContextSwitcher::StopPreemption(Isolate* isolate) {
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ASSERT(Locker::IsLocked(reinterpret_cast<v8::Isolate*>(isolate)));
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if (isolate->context_switcher() != NULL) { |
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// The ContextSwitcher thread is running. We need to stop it and release
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// its resources.
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isolate->context_switcher()->keep_going_ = false;
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// Wait for the ContextSwitcher thread to exit.
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isolate->context_switcher()->Join(); |
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// Thread has exited, now we can delete it.
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delete(isolate->context_switcher());
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isolate->set_context_switcher(NULL);
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} |
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} |
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|
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// Main loop of the ContextSwitcher thread: Preempt the currently running V8
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// thread at regular intervals.
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void ContextSwitcher::Run() {
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while (keep_going_) {
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OS::Sleep(sleep_ms_); |
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isolate()->stack_guard()->Preempt(); |
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} |
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} |
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// Acknowledge the preemption by the receiving thread.
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void ContextSwitcher::PreemptionReceived() {
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// There is currently no accounting being done for this. But could be in the
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// future, which is why we leave this in.
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} |
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|
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} // namespace internal
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} // namespace v8
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